Skill Increases: All skills start at Skill Bonus% + Skill Base%. Any skill can be raised only once per adventure. Any skill may be raised for 2 Experience Points. If the skill was used in the last adventure, then the cost is 1 Experience Point. If the character rolled a critical on a skill, that skill gains 2 increases for the cost of 1 Experience Point. A single skill increase raises the skill by a value inversely proportional to the original skill. The amount of the increase is (100% - Skill%)/10. For example, a skill or 42% would be raised by 6% to a new value of 48%. Skill Increase 01-09 +10% 10-19 +9% 20-29 +8% 30-39 +7% 40-49 +6% 50-59 +5% 60-69 +4% 70-79 +3% 80-89 +2% 90-any +1% Rare Skills: Some skills are listed at base 00%. In this case, the character cannot use the skill during an adventure. If a character learns the skill, either through game master caveat, special training, or magical means, the skill starts at 0% + Skill Base. Statistic Increases: Any statistic may be raised +1 once per adventure for 12 Experience Points. If the character succeeded with a save on the statistic, then it can be raised for 6 Experience Points. If the character made a critical roll on the statistic, then the cost to raise is only 3 Experience Points. For human and human like races, any statistic can be raised EXCEPT for Siz. For beasts and monsters, any statistic can be raised except for Int. For certain races, some skills can be raised, but only with special training. For human and human-like races, Edu can be raised only with the expenditure of Experience Points plus 3 months of training. Specific guidelines follow: Race Unraisable Requires Statistic Special Training Human Siz Edu Orc Edu Int Hunting Dog Int, Edu - Giant Dex Int, Edu